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pre-vizualization animations


this animation was used to help other members of the team (such as programmers and level designers) visualize how the player can interact with his or her environment.
this was used to show the scale of different objects and abilities, for example, the height of stairs and ledges, and the distance of a jump.

     

run forward run backward-dual weapons drawn turn 180 walk

     

crouch forward roll right -dual weapons drawn

     

crouch down from standing pose step left out of cover while standing step right out of cover while standing

     

move forward lift legs move backward with legs up

   

turn 180 degrees slow fidget 1 fidget 1 w/2-handed gun roll left jump

  

climb ladder dismount then mount ladder from top prepare then jump from ladder slide and dismount at bottom

  

climb swing then jump pull up to ledge turn 90 degrees

  

move left climb down prepare and jump

  

clear short object clear short railing-like object

  

lunge left lunge back lunge forward, swinging 2h weapon

  

wall jump fall to death

run/walk animations

strafe left- dual weapons drawn strafe right- dual weapons drawn running jump
  

crouch animations

roll left - dual weapons drawn crouch transition - up/down

corner cover animations

step left out of cover while crouching step right out of cover while crouching
  

hand-over-hand animations

turn draw gun move forward with legs up

idle/standing animations

Turn 180 degrees fast fidget 2 fidget 2 w/2-handed gun roll right swing 2 handed club

ladder animations

mount from a jump switch sides of ladder slide down ladder slide, hang at bottom, climb back up

rope animations

let go prepare and jump from taut rope climb down from ledge
  

shinny/ledge animations

move right pull up
  

clearing obstacle animations

clear tall object clear tall fence-like object

lunge/dodge animations

lunge right lunge forward, swinging 1h weapon
  

misc. animations

motorcycle riding animations fall with heavy landing