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pre-vizualization animations
this animation was used to help other members of the team (such as programmers and level designers) visualize how the player can interact with his or her environment.
this was used to show the scale of different objects and abilities, for example, the height of stairs and ledges, and the distance of a jump.
run forward
run backward-dual weapons drawn
turn 180
walk
crouch forward
roll right -dual weapons drawn
crouch down from standing pose
step left out of cover while standing
step right out of cover while standing
move forward
lift legs
move backward with legs up
turn 180 degrees slow
fidget 1
fidget 1 w/2-handed gun
roll left
jump
climb ladder
dismount then mount ladder from top
prepare then jump from ladder
slide and dismount at bottom
climb
swing then jump
pull up to ledge
turn 90 degrees
move left
climb down
prepare and jump
clear short object
clear short railing-like object
lunge left
lunge back
lunge forward, swinging 2h weapon